Built for the table.
Made for the quest.
Made for the quest.
A pocket-sized mechanical curiosity. Two dice, one button, infinite "wait, do that again." Built to be played with as much as played.
A 5-minute text adventure. Survive the dungeon, save on dice.
Yarro Studios started ten years ago with a stack of simple map books and a belief that tabletop gear should feel as good as it plays. We've had ups and downs since — but this isn't our first rodeo. We're still here, still building, and still dedicated to delivering on our promises, whatever the cost.